"The modern master of the gamebook format" (Rob Sanders)... "Can do dark very well" (Jonathan Oliver)... "Green gets mileage out of his monsters" (SFX Magazine)... "It takes a firm editorial hand and a keen understanding of the tone of each piece to make a collection this diverse work, and Green makes it look effortless" (Starburst Magazine)
If you backed the Alice's Nightmare in WonderlandKickstarter back in 2015, you may remember how you pledged to receive a 400-reference gamebook but ended up with a 520-reference gamebook. This increase in length was in part a consequence of the rules system I developed for the book, and partly because of the epic maze I plonked in the middle of the adventure.
Having learnt from my mistakes with that previous project, when I pitched The Wicked Wizard of Oz you may remember that I announced that you would be backing the Kickstarter to receive a 500-reference gamebook. I also said that you would be able to play as one of four different characters, and a fifth bonus character if you pledged at the Wicked Witch reward level. And then this happened...
This afternoon I finally finished the manuscript for The Wicked Wizard of Oz, almost six months to the day after I first set fingers to keyboard. (I actually started writing the gamebook on Thursday 4th August 2016.)
Now all that there remains for me to do is re-number the entire adventure by hand - all 850 references of it! - and then re-structure it before sending it out to the proof-readers and play-testers.
But before I can do that I need to work out which sections have to relate to a specific number (as a result of being the answer to a puzzle, for example) and where all the illustrations are going to go.