That's how my last proper blog post on the subject of writing adventure gamebooks ended. Well I'm guessing that 'almost two years' won't be most people's definition of 'Coming Soon', but then again, in the world of plate tectonics, two years is probably the equivalent of two nanoseconds. Anyway, enough delaying already. This blog post has been almost 24 months in the making so time to get on with it.
People ask me, when I sit down to write a gamebook, do I write the 'one true path' (i.e. the correct route through the adventure) first and then add in all the wild goose chases and extra encounters later, or do I write all the alternating routes at the same time. The truth is, the first thing I write is the first thing you will read. This varies slightly from series to series, but generally it means I'll write the introduction, any additional rules and then the background to the adventure. So, when I start writing the branching paths of the adventure, I've got the setting and peculiarities of the book locked down in my mind and I'm already fully immersed in the particular world I'm creating for that book.
In Herald of Oblivion you take on the role of Brother Nabor, a Space Marine of the Imperial Fists Chapter. Space Marines are the ultimate human fighting machines; genetically modified superhuman warriors, standing over seven feet tall and absolutely lethal due to decades of combat training. They were created by the immortal Emperor of Mankind to first re-conquer the galaxy in His name and then continue to defend the human race from the predations of all manner of enemies; heretics, traitors, aliens, daemons and even their own corrupted brethren.